

The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). You unleash a powerful scream, inaudible to all but a single target. Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4) Each creature within the cone is affected according to its HD If you cause the light to burst in front of a single creature, that creature is for 1 minute unless it makes a successful saveĪny creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4)Ī vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires This spell has no effect on a creature that is already fatigued. The subject is immediately fatigued for the spell’s duration. You must succeed on a touch attack to strike a target. You channel negative energy through your touch, fatiguing the target. You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves Dismissing a spell is a standard action that does not spend spell slots and does not provoke attacks of opportunity. You must be out of combat and within 100-feet range of the spell's effect. The ray deals 1d3 points of cold damage.Īfter the battle, you can dismiss area spell effect at will. You must succeed on a ranged touch attack with the ray to deal damage to a target.

This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touchedĪ ray of freezing air and ice projects from your pointing finger. The spell deals 1d3 points of electricity damage.

You cause a spark of electricity to strike the target with a successful ranged touch attack. Humanoids of 5 or more HD are not affected This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. The orb deals 1-3 (1d3) points of acid damage. You must succeed on a ranged touch attack to hit your target. You fire a small orb of acid at the target.
